Overcharge

Overcharges are different methods holons use to temporarily strengthen their body at the expense of some resource, often their own stability. Overcharges can be used sparingly, frequently, or not at all, depending on the fighting style of the holon. The skill Adventure Core is used to improve and invent new overcharges.

Overcharge α
Overcharge α (or alpha) is the most standard overcharge. Holons will increase the size of their body past their normal limit, losing stability but gaining physical power. In this state, they will output more damage consistently until their adrenaline subsides.

Overcharge β
Overcharge β (or beta) allows a holon to create a sudden, fleeting burst of brilliance, and apply it to any number of techniques they may wish to use. An overcharged holon, for example, trying to shapeshift into a complicated shape, may find it much easier and quicker than with a standard amount of energy. The sudden expulsion of energy drains stability from the user.

Overcharge γ
Overcharge γ (or gamma) is an intermediate overcharge that requires holons to spend technique points to activate. By spending the stored brilliance, the user will gain a visible violet film around their body which acts as an amplifier, heightening the senses of the user. Additionally, the film will be absorbed into the core if the holon poofs, decreasing the time it takes for the user to reform.

Crystal Flash
The Crystal Flash is a variation of the gamma overcharge. It requires more technique points to activate, and the film manifests as a halo of light around the user, providing a shield from damage. It instigates a cocoon-like state for the holon and will heal them quickly, including minor damage to the actual core. This technique is often seen as a last-ditch effort if poofing is not an option, as the halo can be broken, rendering the holon inside vulnerable.

Overcharge δ
Overcharge δ (or delta) is a unique overcharge that utilizes dormant energy to automatically cause a major shift in a holon's body. This shift is predictable and consistent and greatly increases the combat potential of the user. Overcharging takes advantage of the sudden energy boost when holon's adrenaline begins to flow and is therefore only used in combat or otherwise tense situations. Because of complexity and energy requirements of this technique, only holons who have been trained in the process and who have enough power stored in their bodies can perform it.